> For the complete documentation index, see [llms.txt](https://blast-isles.gitbook.io/blast-isles-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blast-isles.gitbook.io/blast-isles-docs/blast-isles-document/community-and-ecosystem.md).

# Community and Ecosystem

Guilds, creators, referrals and governance.

### Players, guilds and communities

Communities help players find teammates, share experience and pursue shared goals. Guilds may organise events, guide members and enter tournaments.

Guild rewards should reflect results and legitimate activity. Asset rental, profit sharing and automatic claims on member rewards are not assumed features.

### Creators and UGC

The creator programme aims to support varied channel sizes and formats. Funding should tie to deliverables, usage rights and review criteria.

Sponsored content must disclose the relationship. Guidance must not encourage income promises, inaccurate token claims or unconfirmed partnerships.

### Referrals and growth

Referrals should reward invited players who complete published gameplay conditions. Account creation and wallet connection alone are insufficient.

Programmes need limits, budgets and related-account checks. Measure performance through eligible returning players, acquisition costs and community quality.

### Ecosystem contributions and governance

Grants can support community tools, educational content, events and player-experience improvements. They should use milestones, acceptance criteria and staged payments.

Governance develops in stages. Proposals need an owner, objectives, budget, timetable and evaluation method. Gameplay balancing, enforcement and incident response may remain under separate operational authority.
