> For the complete documentation index, see [llms.txt](https://blast-isles.gitbook.io/blast-isles-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blast-isles.gitbook.io/blast-isles-docs/blast-isles-document/digital-assets-and-web3.md).

# Digital Assets and Web3

Blockchain use, wallets, ownership and marketplace direction.

### Why blockchain

Blast Isles uses Web3 for wallet-control verification, eligible asset transfers and on-chain distribution checks. Game servers continue to handle matches, progression and internal currencies.

BNB Smart Chain is the selected EVM-compatible infrastructure. This does not assure contract quality or security.

### Wallet and onboarding

Login signatures prove wallet control. They are not payment instructions. Transactions should display the network, asset, recipient, amount and fee before signing.

Reown is the identified wallet-connectivity technology. Blast Isles never requires seed phrases or private keys for support.

### Ownership and transferability

Account assets follow the terms of use. On-chain assets follow their contracts. Ownership does not transfer intellectual-property rights.

Characters, pets, equipment and clothing are not assumed to be tokenised. Any NFT release must define asset types, supply, minting, in-game functions and transfer rights.

### Trading and marketplace

The game may support eligible item trading. A Web3 marketplace needs rules for listings, payments, fees and transaction handling.

Listings should show attributes, expiry, restrictions and the final fee-inclusive price. Ownership reconciliation, order handling and failed transactions require testing before launch.
