> For the complete documentation index, see [llms.txt](https://blast-isles.gitbook.io/blast-isles-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://blast-isles.gitbook.io/blast-isles-docs/blast-isles-document/play-and-earn.md).

# Play and Earn

Reward design, tournaments, contributions and distribution.

### Reward philosophy

Rewards recognise meaningful play and contributions. They can include progression, resources, items, titles or digital assets. Not every in-game action creates a withdrawable token.

Valid achievements and contribution quality guide allocation. Online time, action counts and spending alone do not establish eligibility. Seasonal budgets are finite and never promise income, returns or token values.

### Gameplay and seasonal rewards

Gold, Ruby and Diamond remain beta game currencies. Separate programmes may allocate BLI or funded prizes. This does not convert routine game currencies into crypto assets.

Reward categories use published achievement, activity and contribution criteria. Points help calculate results. They do not create a fixed conversion entitlement.

### Tournaments and contribution rewards

Tournaments need rules for registration, schedules, matches, equipment and breaches. Advertised prize pools must be confirmed and reserved.

Eligible contributions can include actionable beta feedback, valid bug reports, tutorials and community support. Assessment prioritises accuracy, originality, usefulness and presentation. Copied work, purchased engagement and misleading information are ineligible.

### Eligibility and distribution

Programmes cover activity recording, cut-off, abuse checks, result publication, appeals and claims. Announcements must specify deadlines, network, fees and unclaimed reward handling.

Wallet linking should verify address control. Beta announcements must distinguish resets, test rewards, internal points and claimable mainnet tokens.
